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August « 2009 « Shotgun Sunrise

Archive for August, 2009

A Status Update For You Duders

Thursday, August 27th, 2009
Hey guys. Because things have been slow lately, we’re doing media release thingy to make sure you guys know we’re still working on this thing - though it’s been slow because of Real Life getting in the way of everything. But there’s a bunch of stuff you guys haven’t seen, largely because we wanted to surprise you by coming out with a new version that was ASTONISHINGLY AWESOME and had all these new things you never suspected. But thinking about it, that’s not really Shotgun Sunrise style, is it? I mean, since we started we’ve been posting every little bit of progress we make on our threads over at Penny-Arcade, and that’s how we keep interest up. That’s how we’ve managed to have a mod team where people feel free to just pop in, do a few models or animations or art or voice acting or sound effects or texturing or music or whatever, and then just pop out again. It’s that kind of shit that makes Shotgun Sunrise great. Which it undeniably is. It’s not our style to do what we’ve been doing - keeping anything at all under wraps - it is the style of every other mod, most of which never come out. So here’s to a return to form. And so without further ado, here’s some stuff we’ve been holding back on and some other stuff we haven’t.

Fruit Fucker Prime
This right here is the Zombot, or Zombie Fruit Fucker Prime. He’s fully modelled, animated, textured and designed (in terms of his exact role in the game) and needs only his code to be written. He’s the guardian of the Ol’ Brewery in both the towns of Shotgun and Revolver. Make sure he doesn’t hump your leg.


Here is our evil zombie plant! This little guy is deceptive, and looks just like other, less evil potplants when he’s tucked away in his pot. But when he knows nobody’s looking, he’ll stick his head out, and wreak bloody floral vengeance on your bloody floral shirt. He is at the same stage of development as the Zombot, only requiring code to be written.

SPIDERSSS

Here are our spiders! You guys have seen them, but maybe you don’t know what exactly they do. What they do is jump on you and attach to your face, having to be vigorously shaken off or smacked off with a comrade’s axe. Terrifying! Once again, this guy only requires his code to be written. This makes Slapdash look kind of bad, but that’s unintentional, we’re all super busy and have a lot to do. Fucker’s got kids, man, cut him some slack!

Here’s our fucking hardcore evil zombie bull. You can’t really see it there, but he has evil glowing red eyes. He’s one mean motherfucker. He’ll fuck you and your truck up hardcore. Will you fight him, or will you run? You’ll probably all run, you sissies. So far he’s immaculately modelled and textured, and needs to be rigged, animated, and coded. We don’t usually do renders, because they are the bane of every mod team, but fuck it, this is a sweet render.


Versus mode

We’re hoping to include a new competitive multiplayer mode that’s a little like capture the flag, but with our objectives. There would be three teams, say, red, green and blue, and each would have their own truck. Each would start with one of the three objectives (Weapons, booze and generator) and need to steal the other two from the other two teams. The goal is for one team to get all three objective items into their truck and then drive to a certain location where the round ends. The weapon crate allows the holding team the ability to use tommyguns, the booze buffs their health significantly, and the generator vastly increases the speed of their truck. All three teams would have the run of the town, but would also have to look out for zombies (though a significantly smaller number than in normal Shotgun Sunrise play).

New map
Hardly news, but here’s a picture of the new map anyway.


Improvements to the old map
This lighting’s a lot better, huh guys?


Thanks for readin’, droogs.